This page describes the components of the Synapse SDK and how they work together. You’ll learn how each component can be used independently, how they are organized within the SDK architecture, and how they interact with the underlying smart contracts and storage providers.
The SDK is built from these core components:
Synapse - Main SDK entry point with simple, high-level API
PaymentsService - SDK client for managing deposits, approvals, and payment rails (interacts with Filecoin Pay contract)
The [[broadcastTransaction]] is the only method which allows updating
the blockchain, but it is usually accessed by a [[Signer]], since a
private key must be used to sign the transaction before it can be
broadcast.
Provider;
SynapseAPI.getSigner(): ethers.Signer
getSigner():
import ethers
ethers.
export Signer
A Signer represents an account on the Ethereum Blockchain, and is most often
backed by a private key represented by a mnemonic or residing on a Hardware Wallet.
The API remains abstract though, so that it can deal with more advanced exotic
Signing entities, such as Smart Contract Wallets or Virtual Wallets (where the
private key may not be known).
A typed array of 8-bit unsigned integer values. The contents are initialized to 0. If the
requested number of bytes could not be allocated an exception is raised.
Uint8Array|
interface ArrayBuffer
Represents a raw buffer of binary data, which is used to store data for the
different typed arrays. ArrayBuffers cannot be read from or written to directly,
but can be passed to a typed array or DataView Object to interpret the raw
buffer as needed.
ArrayBuffer,
options: StorageManagerUploadOptions |undefined
options?:
interface StorageManagerUploadOptions
StorageManagerUploadOptions
):
interface Promise<T>
Represents the completion of an asynchronous operation
A typed array of 8-bit unsigned integer values. The contents are initialized to 0. If the
requested number of bytes could not be allocated an exception is raised.
Purpose: SDK client for storage coordination and pricing - storage pricing and cost calculations, data set management and queries, metadata operations (data sets and pieces), service provider approval management, contract address discovery, data set creation verification.
The [[broadcastTransaction]] is the only method which allows updating
the blockchain, but it is usually accessed by a [[Signer]], since a
private key must be used to sign the transaction before it can be
broadcast.
Provider,
warmStorageAddress: string
warmStorageAddress:string
):
interface Promise<T>
Represents the completion of an asynchronous operation
A Signer represents an account on the Ethereum Blockchain, and is most often
backed by a private key represented by a mnemonic or residing on a Hardware Wallet.
The API remains abstract though, so that it can deal with more advanced exotic
Signing entities, such as Smart Contract Wallets or Virtual Wallets (where the
private key may not be known).
Signer,
dataSetId: number
dataSetId:number):
type Transaction =Promise<ethers.TransactionResponse>
A Signer represents an account on the Ethereum Blockchain, and is most often
backed by a private key represented by a mnemonic or residing on a Hardware Wallet.
The API remains abstract though, so that it can deal with more advanced exotic
Signing entities, such as Smart Contract Wallets or Virtual Wallets (where the
private key may not be known).
Signer,
dataSetId: number
dataSetId:number,
cdnAmountToAdd: bigint
cdnAmountToAdd:bigint,
cacheMissAmountToAdd: bigint
cacheMissAmountToAdd:bigint
):
type Transaction =Promise<ethers.TransactionResponse>
Purpose: Generate EIP-712 signatures for authenticated operations - create data set, add pieces, schedule piece removals, delete data set. Used by PDPServer to sign operations and pass to Curio providers.
Purpose: HTTP client for Curio provider APIs - data set creation and management, piece uploads and downloads, piece discovery and status tracking, transaction status polling, EIP-712 signature generation for operations.
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = newconsole.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = newconsole.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = newconsole.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = newconsole.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = newconsole.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = newconsole.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
This sequence diagram shows the complete lifecycle of a file upload operation, from initialization through verification. Each step represents an actual blockchain transaction or API call.
sequenceDiagram
participant Client
participant SDK
participant WarmStorage
participant Curio
participant PDPVerifier
participant Payments
Note over Client,Payments: Step 1: Preparation
Client->>SDK: Initialize Synapse SDK
SDK->>WarmStorage: Discover contract addresses
Note over Client,Payments: Step 2: Payment Setup
Client->>SDK: Check allowances
SDK->>WarmStorage: getServicePrice()
SDK->>Payments: accountInfo(client)
alt Needs setup
Client->>Payments: depositWithPermitAndApproveOperator()
end
Note over Client,Payments: Step 3: Storage Context
Client->>SDK: synapse.storage.upload(data)
SDK->>SDK: Auto-select provider or use default
alt No data set exists
SDK->>SDK: Sign CreateDataSet (EIP-712)
SDK->>Curio: POST /pdp/data-sets (+ signature)
Curio->>PDPVerifier: createDataSet(warmStorage, signature)
PDPVerifier->>WarmStorage: dataSetCreated()
WarmStorage->>Payments: createRail()
Payments-->>WarmStorage: railId
end
Note over Client,Payments: Step 4: Upload & Register
SDK->>SDK: Calculate PieceCID
SDK->>Curio: POST /pdp/piece (upload data)
Curio-->>SDK: uploadUUID
SDK->>SDK: Sign AddPieces (EIP-712)
SDK->>Curio: POST /pdp/data-sets/{id}/pieces
Curio->>PDPVerifier: addPieces(dataSetId, pieces, signature)
PDPVerifier->>WarmStorage: piecesAdded()
WarmStorage->>WarmStorage: Store metadata
WarmStorage-->>PDPVerifier: Success
Note over Client,Payments: Step 5: Verification Begins
PDPVerifier->>PDPVerifier: Schedule first challenge
PDPVerifier-->>Client: Upload complete!